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f$BitmapSave


f$BitmapSave

Save the active image.

A name other than the one entered with the command f$BitmapCreate can optionally be entered while saving.

Please note that, when entering a path in the file name, the character "\" must be entered twice ("\\").

Syntax:

Status = f$BitmapSave ( [Name] )

German status = f$BitmapSpeichern ()

 

Argument

Type

Meaning

 

Name

String

Name of the image to be saved including path.

This parameter is optional. If a name is not entered, the image is saved under the name entered in the command f$BitmapCreate.

Result:

Integer

Example:

Template = 'C:\\temp\\template.bmp'
File = 'C:\\temp\\new.bmp'
Width = 1000
Height = 1000
Status = f$BitmapCreate (File, Template , Width, Height)
File = 'C:\\temp\\top.bmp'
Status = f$BitmapInsert (File, 0, 0)
File = 'C:\\temp\\bottom.bmp'
Status = f$BitmapInsert (File, 0, 500)
Status = f$BitmapSave ()
Status = f$BitmapScale (0.5)
File = 'C:\\temp\\new0p5.bmp'
Status = f$BitmapSave (File)

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